- #Stalker call of pripyat coop mod
- #Stalker call of pripyat coop update
- #Stalker call of pripyat coop full
These have been some extremely busy weeks and we all deserve to kick back and actually enjoy the product that we made.ĭonut: Well I wish you luck in that, you certainly deserve a break. I will be playing Metro 2034 and see who in the MISERY dev team that is motivated to continue the MISERY concept. I might decide to take a break from modding afterwards and actually enjoy gaming instead of constantly altering, editing and testing things in an effort to improve things that I don’t like. A play through that involves a lot of role playing.
#Stalker call of pripyat coop full
To begin with I will start a full play through of MISERY 2.0 when it releases.
#Stalker call of pripyat coop mod
To be honest I think that we will present the FPS mod that has the greatest weapon diversity ever laid on the table, If everything works out well you are likely to have a full play through without seeing the same weapon twice.ĭonut: Very interesting, so after MISERY 2.0 is released, what do you see happening? Where do you want to go after? When you’ve played an hour you will begin to feel the depth and care that we implemented in almost every aspect, New Ordnance will also take MISERY into the extremes.
#Stalker call of pripyat coop update
The main update from version 1.1 to version 2.0 will be in the depth of it all. Aaroe: Oh man, there are so many! In general we enhanced so many game play elements like having medics charge you money for their work and batteries now serve a purpose, many people ask for screenshots and in game videos but to be honest there is little difference to notice in these things. So MISERY 2.0 is coming out, what is the most exciting feature in your mind? MISERY 2.0 is now a team development between me and these modders.ĭonut: I remember playing I Work Alone and then MISERY and not realizing they were the same team, interesting. The development of MISERY 1.0 was mainly a one man project gathering material from the best modders around the world and combining it into a full concept. And it introduces so much more content that I Work Alone ever did. That project was given birth as MISERY 1.0 and it is far more quality packed than I Work Alone although it still have its issues, MISERY is a better mod in every sense of the word. Aaroe: It began right after my release of I Work Alone which is now an outdated compilation mod for CoP, I had the idea of making a ‘black version’ of I Work Alone that was to be designed as a hardcore version of I Work Alone.īut as mentioned the ambitions simply kept growing even back then, so it actually made more sense to simply announce a new modding project.
That is only because of a powerful team effort as we all have different skills and ideas.ĭonut: So how did the mod begin exactly? By the sounds of it, it was no where near this size not very long ago. But ambitions just kept growing and so did the team upon the release of MISERY, a year ago I would never have thought that this mod would have grown into what it is now. However the mentioned aspects of the original game seemed more flat in CoP which generated huge potential for an atmospheric improvement. SHoC was (IS) such a great game and CoP introduced several interesting aspects, veteran stalker gamers like myself needed to feel that challenging gameplay once again. Aaroe: Difficulty, sadness, horror and overall ‘misery’ seemed to die out a bit in the Stalker series.
Speaking about the kind of Stalker you love, why did you choose the route the mod has taken? Globalism can work wonders and MISERY is in my opinion a prime example of just that, everyone in the team is really hyped about creating the kind of Stalker that we really love and will be playing for a long time.ĭonut: Of course, you have amassed quite the team. What’s interesting is the dev team and its combination, we come from many parts of the world and we coop in such a wonderful pace. Aaroe: Personally I am not that interesting. Donut: Why don’t you start off by telling us about you and the mod.